Skyrim How to Becoome a Were Wolf Once Again

Werewolf from Skyrim.png

For other uses, see Lycanthropy.
"There are those who believe that when night descends upon Skyrim, werewolves descend upon the unwary..."
―Loading Screen[src]

Lycanthropy is a disease that tin be received in The Elder Scrolls V: Skyrim. Werewolves are men and women who can transform into powerful, monstrous wolves one time a twenty-four hour period. Opinions on Lycanthropy vary amid factions in Skyrim: some members of the Companions in Whiterun see information technology every bit a blessing, a way of cartoon out the forcefulness and ferocity of their inner beast (though the Straw, Kodlak Whitemane sees it equally more than of a expletive that holds him dorsum from entering Sovngarde after death). On the contrary, the Argent Hand and the Vigilants of Stendarr see it as a violation of nature. As of Dawnguard, werewolves have been incorporated into the wild as randomly encountered creatures.

Contents

  • 1 Physical appearance
  • 2 Condign a werewolf
  • 3 Bloodlust
  • 4 Curing Lycanthropy
    • 4.i Conventional method
    • 4.2 Vampire method
    • 4.3 Panel commands
  • 5 Beast Grade
  • six Attacks
  • seven Advantages
    • 7.one Perk tree
    • 7.2 Feedings
    • seven.3 Disease amnesty
    • 7.four Shapeshifted
    • seven.v Ring of Hircine
    • 7.six Frostmoon Pack
    • 7.7 Shifting
    • 7.viii Giants
  • 8 Disadvantages
    • eight.ane No sleeping bonus
    • 8.two Shapeshifted
    • 8.3 Weapon loss
    • 8.4 Depression armor
  • 9 Werebears
  • 10 Quests
  • 11 Gallery
  • 12 Trivia
  • 13 Bugs
  • 14 Appearances

Physical appearance

The advent of the werewolf in Skyrim is that of a large wolf-like humanoid fauna with razor sharp claws and a set up of large teeth. Unlike the more than wolf-faced look of the Bloodmoon werewolves, the werewolves of Skyrim have monstrous faces and muscular builds. Males are slightly taller than females. Their eyes in wolf form are yellowish, while in human form the eyes of an NPC werewolf are silvery. Werewolves in Skyrim have less fur than the Bloodmoon werewolves, their artillery are longer and possess more force.

Becoming a werewolf

If the Dragonborn contracts Lycanthropy, they will accept the power to turn into a werewolf. The merely way to become this disease is past progressing through the Companions questline. The process by which the Dragonborn becomes a werewolf is activated through the Magic carte du jour, Powers tab: Beast Form. This resembles a standard power in that it can be marked as a favorite and assigned a quick-alter number as any other power, spell, shout, weapon, or armor.

Lycanthropy is contracted as part of the blood ritual that occurs during the Companions quest, "The Silver Hand." The first transformation through this illness vector is particularly fierce, allowing the Dragonborn to prowl exterior The Underforge of Whiterun in bestial course; there are two exits, 1 to the city, and a 1-way exit to the eastern surroundings. Subsequently the Dragonborn "feeds" or just waits, the screen blacks out, then the Dragonborn turns back to their original form, unclothed, and begins being questioned by Aela the Huntress.

The Dragonborn may also become a werewolf when wearing the Band of Hircine during the quest "Ill Met past Moonlight" for the Daedric Prince Hircine. This is temporary and the Dragonborn does not contract lycanthropy.

In Dawnguard, if the Dragonborn is cured of Lycanthropy or becomes a Vampire Lord, they tin can talk to Aela and she can brand them a werewolf again, canceling out vampirism. To become a Vampire Lord once more, they demand to enquire Serana or Harkon (if sided with the vampires). If sided with the Dawnguard, the Dragonborn must complete their quest line. Players can also go to Redwater Den and collaborate with the Bloodspring.

Bloodlust

Bloodlust is a feeding method used by lycanthropes. Player-controlled werewolves consume the flesh of corpses to extend the elapsing of their lycanthropic form. Each corpse extends the transformation an boosted 30 seconds while too restoring wellness. If ane chooses non to wait the minute or ii one might take left, only wait a few hours.

Curing Lycanthropy

Conventional method

The Dragonborn may cure themselves at any time by taking a Glenmoril Witch Head back to Ysgramor'south Tomb, activating the Flame of the Harbinger and defeating their beast spirit. Once Lycanthropy is cured in this style, the Dragonborn cannot contract Lycanthropy again, nor do they take access to The Underforge.

At the finish of the Companions questline, a radiant quest "Purity" becomes available for those Companions who wish to rid themselves of the disease. For that quest, the Dragonborn possess a head of a Glenmoril Witch, and bring it and the Companion back to the Flame of the Harbinger, proceeding equally with Kodlak and the Dragonborn. If the Dragonborn has killed all five witches, information technology is possible to cure all of the The Circumvolve, except for Aela the Huntress who does not desire to exist cured.

Annotation that the witches do not respawn, and so if the Dragonborn has not kept the spare heads, the just way to proceed with this method is to add together the heads to the Dragonborn'south inventory via the Panel. The control for this is player.additem 0002996F 1.

Vampire method

If the Dragonborn chooses to become a Vampire Lord and they are already a werewolf, then Beast Form volition be removed from the Dragonborn's ability card.

Panel commands

Another manner of curing lycanthropy is via console commands; open the console and type, player.removespell 00092C48. By using the console command code showracemenu to alter the Dragonborn's race, lycanthropy is immediately removed. This is also true of the changesex command.

Beast Grade

When the Dragonborn becomes a werewolf, they larn a new power known as Animal Form. This allows them to transform into a werewolf in one case a twenty-four hours; all the same, the process takes a few seconds, during which they are vulnerable to attacks. One time transformed, the Dragonborn remains a werewolf for 2.5 minutes of existent time. It is possible to extend this time by approaching a corpse and feeding on it by activating information technology equally if looting it. This restores 50 points of Health and gives an additional 30 seconds of time every bit a werewolf. Fauna form can be extremely useful in situations where equipment is removed, such as the quest "No One Escapes Cidhna Mine" and other prison escape attempts. In some scenarios, the Dragonborn'south equipment (such every bit swords, ex: Dragonbane) will stay equipped later on the transformation. Nevertheless, the equipment does not add extra damage to attacks, simply 1 handed skill will increase as if the Dragonborn were still in human form.

When in beast grade, a notable size increment occurs. This is a existent alter in the character'southward size, non just a visual effect, and it may cause sure areas or dungeons to be incommunicable to traverse while in brute class. Walking backwards may allow the Dragonborn to pass under a low overhang. In the Special Edition, the Dragonborn'south equipment is automatically re-equipped upon leaving Beast Form. confirmation needed

Attacks

  • While sprinting, pressing either attack buttons to use a charge attack does three times the damage of a normal swipe. This attack too knocks enemies downwards, and they have some time to get back on their feet. This attack is especially effective confronting giants.
  • While pressing any movement button and the attack push button is clicked and held for a second longer, the screen turns slightly cherry-red for an instant (like to using Aroma of Blood). This causes the Dragonborn to fling an enemy back, and they take some time to get back on their feet. This is similar to using Unrelenting Force, simply it flings enemies a much shorter distance, and can only exist used on one enemy at a time. It is a type of ability set on and drains stamina.
  • Werewolves take the power to roar and it is activated by pressing the power button, dispersing groups of enemies. This ability can be swapped out for culling powers like Howl of the Pack and Olfactory property of Blood, past praying at the totems in the Underforge. These are acquired by the Radiant quests given by Aela later on becoming Harbinger.
  • The Dragonborn can ability set on in Beast Course, by pressing both the left and right attack buttons at the same fourth dimension. The werewolf volition chop-chop swipe with both claws. This assail is similar to power attacking with both hands when dual wielding.
  • At that place are besides special critical damage animations for the werewolf. In the cutscene, the werewolf will pounce on the target and either slash rapidly with claws or rip the victim'due south throat out with their jaws. Additionally, the werewolf may pick upwards the victim and either bite their head off or grab their head and toss them to the side. Like normal critical animations, the Dragonborn cannot use any controls until the animation is finished.

Advantages

Perk tree

Every bit a part of Dawnguard, the werewolf perk tree is included. By consuming the heart of a corpse as a werewolf, it is possible to proceeds points exclusively for the werewolf perk tree. These points can be used to unlock perks such as increasing the total impairment inflicted, health and stamina when in werewolf grade. Unless the Roughshod Feeding perk is taken, only humanoid enemies tin be fed upon (with the exception of undead). Therefore, for fast leveling, it is highly recommended to take the Savage Feeding perk equally soon as possible, increasing the variety of corpses that may be fed upon. The perk tree tin can only be accessed when in animate being form.

The werewolf skill tree includes viii perks.

Werewolfskilltreedawnguard.png

Perk Level Description Requirements
Bestial Strength i Practice 25% more impairment as a werewolf. None
2 Practice 50% more damage as a werewolf. Level one
3 Do 75% more than impairment as a werewolf. Level 2
4 Exercise 100% more than impairment every bit a werewolf. Level iii
Totem of Water ice Brothers Werewolf Totem of Brotherhood howl calls Ice Wolves.* Unmerciful Force
Totem of the Moon Werewolf Totem of Brotherhood howl calls werewolves.* Totem of Ice Brothers
Totem of the Predator Werewolf Totem of Hunt howl has extended range, and shows whether the targets are not in combat, searching or actively in combat.* Bestial Strength
Totem of Terror Werewolf Howl of Terror affects even college level creatures. Bestial Strength
Animal Vigor 100 point bonus to health and stamina in beast class. Unmerciful Strength
Gorging Feeding heals twice as much health. Animal Vigor
Roughshod Feeding Able to feed off most dead creatures. Feeding off creatures instead of people just provides half the extended time. Avid

*The quest "Totems of Hircine" must be completed earlier these will become usable.

Feedings

Each new perk requires a few more than feedings than the last. A total of 164 people need to be fed upon to complete the entire tree.

Perks 1 2 3 4 five six 7 8 9 10 eleven Full
Feedings 5 6 9 11 13 15 17 19 21 23 25 164

Disease immunity

The Dragonborn gains 100% resistance to all diseases (including Vampirism). This effect is permanent equally long equally they do not employ the cure for Lycanthropy. In Dawnguard, nonetheless, if the Dragonborn chooses to become a Vampire Lord, it will replace Lycanthropy just as Lycanthropy replaces Vampirism.

Shapeshifted

The Dragonborn'southward damage is base 20 and levels gradually until level 45, where base of operations damage is 80, while as a werewolf the Dragonborn also gains 100 wellness and stamina, not to mention a much college sprint speed that makes them motion much faster and can be utilized for long periods of time. Stamina likewise regenerates much faster, and power attacks are magnified. The standing and moving power attacks knock back opponents more often, and the sprinting power attack gains a massive damage heave. The Dragonborn also has a chance to maul an opponent subsequently knocking them down. Different traditional werewolves, the Dragonborn can transform at will, during day or night, by using the Beast Class power. Actions while in werewolf grade do not count towards the Dragonborn's normal bounty, unless someone sees the transformation, in which case a 1,000 gold bounty is added in the appropriate agree. This makes it incredibly useful while doing many Dark Alliance missions. Too whilst transformed, wolves treat the Dragonborn as an ally unless attacked.

Ring of Hircine

The Ring of Hircine, once obtained through the quest "Ill Met by Moonlight," will allow the Dragonborn to turn into a werewolf unlimited times a twenty-four hour period. Equipping it will give the Dragonborn the "additional transformations" power which is lost subsequently using it. To regain the ability, the Dragonborn must re-equip the band, at which point the power volition be returned.

Frostmoon Pack

In The Elder Scrolls V: Dragonborn, Majni, the leader of the Frostmoon Pack at Frostmoon Crag on Solstheim, sells a set of four rings that enhance the abilities of a werewolf upon transformation into Beast Form. The rings are only available to the Dragonborn if they are a werewolf, otherwise the members of the Frostmoon Pack are hostile towards visitors. The Ring of Bloodlust increases both damage and damage taken in Brute Form by 50%. The Ring of Instinct provides an effect like to the Wearisome Fourth dimension shout for 20 seconds upon transformation into Beast Form. The Ring of the Hunt allows for the regeneration of wellness in Beast Class. The Band of the Moon increases the elapsing of Howls past 25%.

Shifting

Equally previously stated in the "Other" section above, the Dragonborn is limited to i change per day. When using the ability Brute Form, information technology is possible to transform no matter what the time of day or where the Dragonborn is located. To render to normal class, the Dragonborn must look two.5 minutes, unless they take fed on corpses, which adds 30 seconds per humanoid center consumed, 15 seconds per animal heart (only with the "Vicious Feeding" perk). Alternately, you may choose to await 2 or 3 game hours.

Giants

The Beast Form is useful for fighting against giants. By using the sprint set on, the behemothic will exist knocked down merely like any other foe, and they take a long time to get dorsum up on their feet. During this time the Dragonborn tin go along attacking the Behemothic with no risk of damage. As soon as the giant is almost recovered from its stagger, the Dragonborn can but repeat to knock them downward again.

However the Dragonborn does demand to beware of the giants' pets, the mammoths. It is recommended that the Dragonborn kills them outset. This can also be done in werewolf grade easily. Simply power attack the mammoths first, when the giant is approaching, knock him down equally stated higher up and continue attacking the mammoth. The Dragonborn should constantly be moving around to the back of the mammoth, to avoid being attacked, as the mammoth moves rather slowly compared to the werewolf. A werewolf's agility and the behemothic and mammoths' slow attacks too requite the Dragonborn a huge edge.

Disadvantages

No sleeping bonus

The Dragonborn cannot gain whatsoever resting bonuses when having lycanthropy. They besides cannot gain the temporary bonus of Lover's Comfort (normally gained by sleeping in the Dragonborn's house when his or her spouse is present) while affected. Skill bonuses from standing stones withal utilise ordinarily. They likewise still go the Father'southward/Mother's Love bonus.

Shapeshifted

In one case transformed, the photographic camera view is automatically moved to third person and cannot be changed dorsum until after the transformation wears off. The werewolf form is big, and so has trouble plumbing fixtures through narrow passages, and while in werewolf class the Dragonborn cannot access menus, maps, or items. This tin be troubling when in the wild, as the Dragonborn cannot view the map and can easily go lost. By "sheathing" the werewolves claws, the werewolf can take on a less aggressive stance, along with allowing them to pan the camera. Information technology is not possible to speak while shifted (unless a office of a quest is reached where a character starts a conversation with the Dragonborn. If this happens it is possible to respond to them even in werewolf class). Anyone unfamiliar with the werewolf form will usually abscond or endeavour to assault the Dragonborn. Any followers that the Dragonborn may take volition non leave their service for simply transforming into a werewolf and will nevertheless follow and set on enemies, only if the Dragonborn were to utilize The Odor of Blood or purposely damage the follower, they would abscond, and so information technology is advised to be careful effectually followers when in werewolf form. (Exceptions: When a follower is at likewise loftier a level to be affected by Odor of Blood, they volition shrug it off without consequences.)

The Dragonborn can feed upon fallen foes past activating them, this allows the Dragonborn to regenerate health. This is the merely fashion to heal while in this form, as spell-casting and passive health regeneration are disabled. It also increases the elapsing of werewolf form by thirty seconds per person fed on. It is sometimes possible to feed on non-playable races, vampires, Falmer and Dremora can be fed on.

If the Dragonborn goes near a boondocks while transformed, the guards will attack on sight. To enter a boondocks, the Dragonborn must wait in a hidden location until they revert to human class.

Since all armor and weapons are unequipped when in Animal Class, the Dragonborn volition not proceeds any skill points (one handed stays the aforementioned skill level after clawing foes to death).

Locks cannot be picked and chests cannot be opened while in Beast Form, although followers with a sufficient lockpicking skill and lockpicks in their inventory tin be used to work effectually this, as they can then exist interacted with from far away and ordered to unlock locked chests and doors up to proficient level. confirmation needed They can so loot the chests or containers, but volition not selection up most quest items, and some followers will pass up to steal.

Locked doors that require use of keys from the inventory cannot be opened in Animate being Form. Near unlocked doors and gates can still be opened as a werewolf, just some narrow corridors were made without the Brute Class size in listen, such as the secret passages at the cease of most Nordic tombs; this can atomic number 82 to the Dragonborn getting trapped or at least unable to traverse sure areas until they revert back into man form. Activation points such equally chains, levers and switches can be used in Fauna Form, except those where items must be dislodged before apply (for instance, sure switches in Raldbthar Deep Market.)

Weapon loss

When the Dragonborn leaves Beast Course, all of their equipment volition exist placed in their inventory, and they will accept to re-equip information technology. There take been claims that the Daedric artifacts, Ebony Blade, Mehrunes' Razor, Daedric Sword, whatsoever kind of mace, and the Sanguine Rose bug when transformed and allow the Dragonborn to use them in werewolf form. On several occasions, Soul Trap will nonetheless trap souls and fill up soul gems. Very rarely the Dragonborn may have a blade or a bow in their hand as a werewolf, just it will not bear upon gainsay. Using a blade in this form will count towards one handed experience, but using a bow will non.

Low armor

Initially this is not a problem, since the base of operations armor value of Beast Course is ameliorate than most early on armor, simply in the late-game most enemies volition be able to quickly put the Dragonborn down with a few power attacks. This is specially true on Primary Difficulty. This trouble is worsened by the lack of whatever ranged attacks, bated from launching opponents at each other.

Werebears

Werebear in The Elder Scrolls Five: Dragonborn.

Main commodity: Werebear (Dragonborn)

Werebears are a unlike kind of lycanthrope present on Solstheim. At that place is no way for the Dragonborn to go i, However the Conjure Werebear ability can be gained during the "Cleansing the Stones" quest, after cleansing the Animal Rock, allowing you to conjure 1 to fight by your side.

Unlike what the book On Lycanthropy suggests, Werebears are not found in Skyrim in the game, and only on the island of Solstheim in The Elder Scrolls Five: Dragonborn.

Quests

  • Sick Met by Moonlight
  • Proving Honor
  • The Argent Manus
  • Totems of Hircine

Gallery

Trivia

  • During the showtime transformation no bounty will exist accumulated, no thing how many people are killed. Information technology volition non affect relationships with characters. Apart from miscellaneous chat and the odd compensation or two, murders committed equally a werewolf have no consequences, unless a quest-giver is killed, in which example their corresponding quest will be lost.
  • An like shooting fish in a barrel mode to gain werewolf perks is by using Beast Class during Civil War battles, as enemies will keep appearing. However, their bodies will sometimes disappear soon after dying, then it is important to feed as soon as possible.
  • Werewolves tin can move at normal speed (and sprint) even if over-encumbered.
  • Animate being Course tin can be used every bit a quick style to travel as they sprint faster than horses and it uses little stamina.
  • The feeding blitheness tin be cancelled by roaring as shortly as information technology starts, or by sheathing ane'south claws; health and bloodlust is still regained.
    • The blitheness can also be cancelled if the Dragonborn is either jumping or falling when attempting to feed.
  • Most characters that witness a transformation will attack, no matter what bond is shared with them. Exceptions include followers in the Dragonborn'south political party, members of the Circle (including Eorlund Gray-Mane), members of the Night Brotherhood, and the NPCs at The Ragged Flagon (if the Dragonborn is a member of the Thieves Guild). Members of the Higher of Winterhold and Vigilants of Stendarr will assault if the Dragonborn transforms. Most Daedra worshippers volition besides take the werewolf form, probable due to the fact that lycanthropy was originally a "gift" from the Daedric Prince Hircine.
  • If the Dragonborn goes back into the cavern where the ritual was performed during the blood ritual, they can stay in the cave for the first transformation without wreaking havoc in the streets.
  • Information technology is stated in the Official Skyrim Strategy Guide that due to the strain of Lycanthropy the Dragonborn contracts from the Companions, they can alter every night instead of waiting until a full moon.
  • The Dragonborn can employ status irresolute spells, potions and food but before transformation (for example, spells similar Ironflesh, Lightning Cloak, Muffle, a health regeneration potion or food with regeneration effects) and its effects volition nevertheless remain after transformation.
  • When trying to go feedings for Dawnguard perks, if Soul Trap is cast on a corpse that has been fed upon, that corpse will give a second tick of progress.
  • Feeding progress tin can also be doubled if the Dragonborn feeds on all corpses and then reverts from "Beast Grade" and while remaining in the same zone uses the shout "Aura Whisper."
  • Later on the Dragonborn becomes a werewolf, concord guards will comment, "Is that...fur...coming out of your ears?," "Ugh. Take you been tending to your hounds? You smell like a wet dog," and, "I find your wolfish smiling... unsettling." They may still make these comments fifty-fifty after the Dragonborn is cured.

Bugs

This section contains bugs related to Lycanthropy (Skyrim). Before calculation a bug to this listing, consider the post-obit:

  1. Please reload an onetime salve to ostend if the issues is still happening.
  2. If the bug is all the same occurring, please post the bug report with the appropriate organization template  360 / XB1 ,  PS3 / PS4 ,  PC / MAC ,  NX / PS5 ,  XS , depending on which platform(s) the problems has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avert having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum lath.
Click to bear witness
  • Later on defeating the wolf spirit and accepting a quest from Aela, the Dragonborn will be able to exercise the quest but cannot terminate it, so the Dragonborn is stuck with Aela forever unless they load the previous saved game. This volition not permit the Dragonborn to stop a Daedric quest in which a cede is needed.
  • If a quiver is worn when transforming, information technology will stay equipped merely will be clipped in the Dragonborn's skin.
  • When swimming every bit a werewolf, emerging from the h2o volition notwithstanding play the breathing sound.
  •  PC 360 PS3  Occasionally it may non be possible to cure the illness during the course of the companion questline, clicking upon the brazier with a witches head in in the Dragonborn's inventory has no consequence.
    • The brazier may actually function at a later time, every bit this bug does not seem to be permanent. Check back often to see if information technology has repaired itself.
    •  PS3  To avert this, the Dragonborn can likewise drib all Glenmoril witch heads in inventory and exercise a hard save. Load the save, option upwards a single witch head, and the flame should activate.
    • Also, the Dragonborn can endeavor reloading a previous save and going back again
  • Sometimes when in animate being form a random i handed weapon will be equipped, this ways that the finishing moves will unremarkably glitch which will zoom in on the target they will stay still for several seconds and so collapse subsequently no other animations, information technology does not crash the game. Known weapons that this happens with are the Ebony Blade, scimitars, glass swords, the Axe of Whiterun, arrows, the Mace of Molag Bal, the Drainheart Sword, ebony daggers, and Skyforge Steel war axes.
  • Sometimes when the Dragonborn dies and loads back, the roar power will not work.
  • During the starting time time going into Fauna Form for the Companions, if the Dragonborn feeds while the screen is going black, they volition be stuck in third person view.
  •  PC 360 PS3  There is a glitch that when the Dragonborn transforms into a werewolf the character will never change dorsum to human form. Can commonly exist fixed by waiting for a few hours.
  •  PC 360 PS3  After curing themselves past defeating their wolf spirit, all specific powers on their respective pages disappear, but on the general stats page where it says how many days were spent as a werewolf, the days continue to increment.
    • In addition to the above, this bug may likewise non exist limited to just the number of days as a werewolf on the stats folio — guards can nevertheless periodically make remarks of the character's supposedly cured Lycanthropy, such as the "wolfish grin" or the fur coming out of the character's ears, however Rested Bonuses are still applied.
    • Use the following console command on PC: set playeriswerewolf to 0
  •  PC 360  It is possible (through a rare glitch, as condign a werewolf usually cures all diseases, including vampirism) to be both vampire & werewolf at the aforementioned time.
  •  PC  Sometimes weapon enchantments volition be depleted while using beast grade.
  •  PC PS3  If the Dragonborn kills a dragon in werewolf course, they will not collect its soul.
  •  PC 360 PS3  Although 100% disease resistance is listed nether Creature Blood in active furnishings, information technology is still possible to contract other diseases, except Vampirism.
  •  360  If the Dragonborn has the Ring of Hircine equipped when they are cured of Lycanthropy, it can nonetheless be possible to change into a werewolf once per day despite the other effects disappearing.
  •  PC  Sometimes when running in first person after having reverted to normal humanoid form, a distinct loping movement tin can exist observed. This does non get abroad with any combination of salvage/reload deportment just will commonly be corrected by inbound/exiting beast class.
  •  PS3  If the Dragonborn becomes a werewolf while swimming under water, it may be possible to run as if they were on dry country, but they may not sprint.
  • Sometimes, Argonians will not have Beast Blood listed under agile furnishings
  •  PC  There is a bug that changes the characters appearance afterwards transforming back to a human form.
  • Lycanthropy may spontaneously cure itself and all related effects volition disappear including related dialog from guards.
  •  360  If the Dragonborn has an enchanted weapon equipped when they transform, the enchantment volition still work.
  •  PC  Even though trolls are supposed to exist passive towards werewolves, it may exist bugged to where they will attack or chase downwardly the Dragonborn on sight.
  •  360  At present each perk point gained through feeding generates a respective point to exist spent on the standard perk trees. Feed enough to proceeds a perk indicate and revert to the normal class, spend the betoken and then return to beast form and spend the point on the werewolf tree.
  •  360 PS3  Through the use of Conjuration and Savage Feeding the experience gained from a feed upon corpse may be doubled by casting whatever raise dead spell on a corpse that has been fed upon already. The spell does non demand to be able to raise said corpse just merely "tap it."
    • To clarify, start turn into Beast Form, kill and use the eat corpse option on the body which will give a betoken towards another perk, wait until turned back into human form, and then use the "Reanimate Corpse" spell on any of the bodies already eaten while a werewolf. This will grant an additional point towards another perk in the werewolf tree, and tin be washed on whatever of the bodies that have been previously consumed. The spell does not actually need to bring the dead back to life, it seems to piece of work regardless if the body is also powerful for the spell.
  •  360  If the Dragonborn feeds when they change back they volition yet become to human class simply they will not be able to return or become to 1st person view
    • Fix: Turn into a werewolf again, and and so let information technology expire.
    •  360 PS3  Sometimes, in man form, kills will count as perks towards the werewolf perk tree (Dawnguard only).
  •  360  Power attacks are not afflicted past Bestial Strength. When the perk is maxed, normal attacks bargain more impairment than power attacks, but power attacks even so knock foes over and so retain some apply.
  •  PC 360 PS3 XB1  When you are killing an enemy while in fauna grade and get a kill cam, the game may temporarily freeze, then resume with the impale cam

Appearances

  • The Elderberry Scrolls II: Daggerfall
  • The Elderberry Scrolls 3: Bloodmoon
  • The Elder Scrolls V: Skyrim
    • The Elderberry Scrolls V: Dawnguard
    • The Elderberry Scrolls V: Dragonborn
  • The Elder Scrolls Online

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Source: https://elderscrolls.fandom.com/wiki/Lycanthropy_(Skyrim)

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